[osg-users] How to Implement Landing Light... Give me Hint!

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Thu Nov 12 14:46:10 PST 2020


here is an alternative of flightgear http://openig.compro.net/ ... The code
uses F+ lighting in shaders and the code is available

On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:

> I tried to implement it by referring to FlightGear's
> Secondary_lights.frag, but it is an application problem and the desired
> effect does not come out.
>
> Could you please tell me a bit if you implemented the effect using Shader?
>
> Thank you.
> 2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성:
>
>> Have a look at the osglightpoint example that illustrates how to use the
>> osgSim::LightPointNode.
>>
>> These days though, I'd use shaders....
>>
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-- 
trajce nikolov nick
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