<div dir="ltr"><div dir="ltr"><div dir="ltr">works fine from europe. maybe some restrictions to your country. anyway, here is the code<div><a href="https://github.com/CCSI-CSSI/MuseOpenIG">https://github.com/CCSI-CSSI/MuseOpenIG</a><br></div><div><br></div><div>and some reference video for your case</div><div><a href="https://www.youtube.com/watch?v=bTLBzYjS7Qo">https://www.youtube.com/watch?v=bTLBzYjS7Qo</a><br></div></div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Nov 13, 2020 at 12:50 AM OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div>Thank you for your response.</div><div><br></div><div>But I can't find the page of the reference link.</div><div>If you click the link, Internal Server Error of the relevant page occurs.</div><br><div class="gmail_quote"><div dir="auto" class="gmail_attr">2020년 11월 13일 금요일 오전 7시 46분 36초 UTC+9에 OpenSceneGraph Users님이 작성:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr">here is an alternative of flightgear <a href="http://openig.compro.net/" rel="nofollow" target="_blank">http://openig.compro.net/</a> ... The code uses F+ lighting in shaders and the code is available</div></div><br><div class="gmail_quote"></div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users <<a rel="nofollow">osg-...@lists.openscenegraph.org</a>> wrote:<br></div></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div><div>I tried to implement it by referring to FlightGear's Secondary_lights.frag, but it is an application problem and the desired effect does not come out.</div><div><br></div><div>Could you please tell me a bit if you implemented the effect using Shader?</div></div><br><div>Thank you.</div></blockquote></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="gmail_quote"><div dir="auto" class="gmail_attr">2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성:<br></div></div></blockquote></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Have a look at the osglightpoint example that illustrates how to use the osgSim::LightPointNode.<br></div></div></blockquote></div></blockquote></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div><br></div><div>These days though, I'd use shaders....<br></div></div></blockquote></div></blockquote></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"></div>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr">trajce nikolov nick<br></div>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature">trajce nikolov nick<br></div>