[osg-users] Assign Vec3d to Node

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Fri May 15 10:08:58 PDT 2020


I'm creating objects that must fall by gravity. So I need to assign a 
Vec3d, representing speed, to each Node. Is there a proper way to do it? 
Maybe some variable inside the Node, Geode, ShapeDrawable, etc, or some 
function for this kind of variable assignment? Or must I create an array 
outside the OSG variables?


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