[osg-users] Loading textured meshes (obj+mtl) leads to crash in osg 3.4.1

Robert Osfield robert.osfield at gmail.com
Tue Jan 14 06:23:15 PST 2020


On Tuesday, 14 January 2020 13:54:37 UTC, Tom Pollok wrote:
>
> I used OpenMVS to create it:
>
> https://github.com/cdcseacave/openMVS
>

The model isn't a valid .obj file, I am not familiar with OpenMVS and as I 
have my own open source projects to manage I'll leave it to others to fix 
OpenMVS.  I would suggest having a look at the .obj export yourself or 
creating an Issue for it, but a quick look at the github page makes me 
wonder if the Issue tracker is being largely ignored or misused at there 
are 95 items in there.
 

> I can also view the model using MeshLab or other tools.
>

These other tools must have added a catch for this type of invalid model.
 

>
> Is it possible to fix the invalid references in openscenegraph?
>

I am currently modifying the OSG's obj loader to catch the invalid data as 
crashing is as much as a bug as the dodgy data.  I expect to get a fix 
checked in this afternoon so it'll be part of the OSG-3.6 branch and the up 
coming 3.6.5 release.

Robert.
 

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