[osg-users] Loading textured meshes (obj+mtl) leads to crash in osg 3.4.1

'Tom Pollok' via OpenSceneGraph Users osg-users at googlegroups.com
Tue Jan 14 06:32:12 PST 2020



Am Dienstag, 14. Januar 2020 15:23:15 UTC+1 schrieb Robert Osfield:
>
>
> On Tuesday, 14 January 2020 13:54:37 UTC, Tom Pollok wrote:
>>
>> I used OpenMVS to create it:
>>
>> https://github.com/cdcseacave/openMVS
>>
>
> The model isn't a valid .obj file, I am not familiar with OpenMVS and as I 
> have my own open source projects to manage I'll leave it to others to fix 
> OpenMVS.  I would suggest having a look at the .obj export yourself or 
> creating an Issue for it, but a quick look at the github page makes me 
> wonder if the Issue tracker is being largely ignored or misused at there 
> are 95 items in there.
>
 

>  
>
>> I can also view the model using MeshLab or other tools.
>>
>
> These other tools must have added a catch for this type of invalid model.
>  
>
>>
>> Is it possible to fix the invalid references in openscenegraph?
>>
>
> I am currently modifying the OSG's obj loader to catch the invalid data as 
> crashing is as much as a bug as the dodgy data.  I expect to get a fix 
> checked in this afternoon so it'll be part of the OSG-3.6 branch and the up 
> coming 3.6.5 release.
>

> Robert.
>  
>

Thank you Robert for your help and thank you for all your efforts for 
openscenegraph!
Best, Tom.

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