[osg-users] Why not show textures when rendering geometry with PrimitiveSet::TRIANGLES using Shader330 version?

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Sat Dec 5 01:17:33 PST 2020

On Sat, 5 Dec 2020 at 04:31, OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:

> My working environment is closed and I cannot provide complete code.
> I'm not asking for code or data, just a high level explanation as outline
in my previous email.

> Does the geometry of triangles primitives rendered in Shader 330 version
> lack any properties?

The problem is unlikely to be anything to do with triangles, but some
higher level issue about how the scene is constructed and and what
features you are attempting to use,

You've said nothing about the wider context.
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