[osg-users] Clipping when using a shader
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Thu Apr 30 09:18:57 PDT 2020
Hi,
I am using a simple displacement vertex shader to animate a displacement
field on a geometry.
I am having an issue where during the animation the geometry is getting
clipped by the near/far planes that are automatically maintained by OSG -
obviously OSG knows nothing about the displacements of the shader.
Any suggestions as to solve this issue in the most simple manner. I would
like to avoid having to maintain my own near/far planes. I was hoping OSG
had a user-definable "fudge" factor for near/far...
Andrew
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