<div dir="ltr"><div>Hi,</div><div>I am using a simple displacement vertex shader to animate a displacement field on a geometry.</div><div><br></div><div> I am having an issue where during the animation the geometry is getting clipped by the near/far planes that are automatically maintained by OSG - obviously OSG knows nothing about the displacements of the shader.</div><div><br></div><div>Any suggestions as to solve this issue in the most simple manner. I would like to avoid having to maintain my own near/far planes. I was hoping OSG had a user-definable "fudge" factor for near/far...<br></div><div><br></div><div>Andrew<br></div><div><br></div><div><br></div></div>
<p></p>
-- <br />
You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.<br />
To unsubscribe from this group and stop receiving emails from it, send an email to <a href="mailto:osg-users+unsubscribe@googlegroups.com">osg-users+unsubscribe@googlegroups.com</a>.<br />
To view this discussion on the web visit <a href="https://groups.google.com/d/msgid/osg-users/7a43edba-7e8d-4f0c-bcb4-0da8dedc56e3%40googlegroups.com?utm_medium=email&utm_source=footer">https://groups.google.com/d/msgid/osg-users/7a43edba-7e8d-4f0c-bcb4-0da8dedc56e3%40googlegroups.com</a>.<br />