[osg-users] Clipping when using a shader

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Thu Apr 30 10:01:03 PDT 2020


Andrew,
You have to override computeBoundingBox on your Geometry and expand it to
account for your vertex displacement.

Glenn Waldron


On Thu, Apr 30, 2020 at 12:56 PM OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:

> Hi,
> I am using a simple displacement vertex shader to animate a displacement
> field on a geometry.
>
> I am having an issue where during the animation the geometry is getting
> clipped by the near/far planes that are automatically maintained by OSG -
> obviously OSG knows nothing about the displacements of the shader.
>
> Any suggestions as to solve this issue in the most simple manner. I would
> like to avoid having to maintain my own near/far planes. I was hoping OSG
> had a user-definable "fudge" factor for near/far...
>
> Andrew
>
>
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