[osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Mon Sep 9 05:35:45 PDT 2019


Hi Zachary,

I read a bit about TDM. I have some experience with building osg with MinGW
and I have some free time to allocate and try to help you. Write me
privately, and if my rate and conditions are ok with you, I can start this
week.

Cheers,
Nick

On Mon, Sep 9, 2019 at 12:13 PM Damian Dixon <damian.dixon at gmail.com> wrote:

> Until you mentioned the TDM compiler suite I had not heard of it.
>
>
>
> A lot of developers/companies will only engage on something like this on a
> Time and Materials basis with clear goals.
>
>
>
> The costs for engaging a bespoke port of OSG and all dependencies will not
> be cheap. Day rates will probably be on the order of £350 to £800 depending
> on if you are able to engage a developer directly or a small software
> house.
>
>
>
> I would suggest that you need to define clearly the following:
>
>    - What Plugins you need for OSG
>    - What Windows OS variants you need this to work on
>    - If you need debug/release libraries
>    - If you need 64bit and/or 32bit support
>    - What GPU(s) you are targeting
>    - Fixed pipeline OpenGL or modern OpenGL or both
>    - Do you need osgQt
>    - How you intend to perform acceptance test.
>
>
>
> I would also suggest answering some of the questions already raised such
> as the one from Robert ‘Could you explain what your project goals and
> constraints are’.
>
>
>
> I would also suggest asking yourself the question; would it be cheaper to
> port your application to Visual Studio?
>
>
>
>
>
> Sent from Mail <https://go.microsoft.com/fwlink/?LinkId=550986> for
> Windows 10
>
>
>
> *From: *Zachary1234 <osgforum at tevs.eu>
> *Sent: *09 September 2019 10:43
> *To: *osg-users at lists.openscenegraph.org
> *Subject: *Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.
>
>
>
> Back to the main thread,
>
>
>
> Dear kornerr,
>
>
>
> is there somewhere else other than AlphaPixel that could
>
> help with a TDM/GNU Win64 build, given that AlphaPixel
>
> can't help me?
>
>
>
> ------------------
>
> Read this topic online here:
>
> http://forum.openscenegraph.org/viewtopic.php?p=76649#76649
>
>
>
>
>
>
>
>
>
>
>
> _______________________________________________
>
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>
> osg-users at lists.openscenegraph.org
>
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>
>
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>


-- 
trajce nikolov nick
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