<div dir="ltr">Hi Zachary,<div><br></div><div>I read a bit about TDM. I have some experience with building osg with MinGW and I have some free time to allocate and try to help you. Write me privately, and if my rate and conditions are ok with you, I can start this week.</div><div><br></div><div>Cheers,</div><div>Nick</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Sep 9, 2019 at 12:13 PM Damian Dixon <<a href="mailto:damian.dixon@gmail.com">damian.dixon@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div lang="EN-GB"><div class="gmail-m_-2534111761907396244WordSection1"><p class="MsoNormal">Until you mentioned the TDM compiler suite I had not heard of it.</p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">A lot of developers/companies will only engage on something like this on a Time and Materials basis with clear goals.</p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">The costs for engaging a bespoke port of OSG and all dependencies will not be cheap. Day rates will probably be on the order of £350 to £800 depending on if you are able to engage a developer directly or a small software house. </p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">I would suggest that you need to define clearly the following:</p><ul style="margin-top:0cm" type="disc"><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">What Plugins you need for OSG</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">What Windows OS variants you need this to work on</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">If you need debug/release libraries</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">If you need 64bit and/or 32bit support</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">What GPU(s) you are targeting</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">Fixed pipeline OpenGL or modern OpenGL or both</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">Do you need osgQt</li><li class="gmail-m_-2534111761907396244MsoListParagraph" style="margin-left:0cm">How you intend to perform acceptance test.</li></ul><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">I would also suggest answering some of the questions already raised such as the one from Robert ‘Could you explain what your project goals and constraints are’. </p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">I would also suggest asking yourself the question; would it be cheaper to port your application to Visual Studio?</p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986" target="_blank">Mail</a> for Windows 10</p><p class="MsoNormal"><u></u> <u></u></p><div style="border-right:none;border-bottom:none;border-left:none;border-top:1pt solid rgb(225,225,225);padding:3pt 0cm 0cm"><p class="MsoNormal" style="border:none;padding:0cm"><b>From: </b><a href="mailto:osgforum@tevs.eu" target="_blank">Zachary1234</a><br><b>Sent: </b>09 September 2019 10:43<br><b>To: </b><a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a><br><b>Subject: </b>Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.</p></div><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Back to the main thread,</p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">Dear kornerr,</p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">is there somewhere else other than AlphaPixel that could</p><p class="MsoNormal">help with a TDM/GNU Win64 build, given that AlphaPixel</p><p class="MsoNormal">can't help me?</p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">------------------</p><p class="MsoNormal">Read this topic online here:</p><p class="MsoNormal"><a href="http://forum.openscenegraph.org/viewtopic.php?p=76649#76649" target="_blank">http://forum.openscenegraph.org/viewtopic.php?p=76649#76649</a></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal"><u></u> <u></u></p><p class="MsoNormal">_______________________________________________</p><p class="MsoNormal">osg-users mailing list</p><p class="MsoNormal"><a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a></p><p class="MsoNormal"><a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a></p><p class="MsoNormal"><u></u> <u></u></p></div></div>_______________________________________________<br>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature">trajce nikolov nick<br></div>