[osg-users] VertexAttribDivisor -- should it be part of the VAO state?

Glenn Waldron gwaldron at gmail.com
Tue Mar 19 09:50:19 PDT 2019

Robert et al.,

Consider: Should the VertexAttribDivisor be stored in the VAO state?

I'm running into issues where a VertexAttribDivisor (high in the scene
graph) is getting lost when drawing various sets of instanced geometries in
a scene. It happens when a new VAO is bound via glBindVertexArray.

The divisor is really a property of the Array. I am thinking that it should
be set in osg::Array and then applied in

Hope to hear your thoughts.

Glenn Waldron / osgEarth
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