[osg-users] How to properly compile osg with EGL support?

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Mon Jun 24 14:15:49 PDT 2019


we are very interested in hearing about the "GPU affinity" approach you are
mentioning as you know

On Mon, Jun 24, 2019 at 10:04 PM Chris Hanson <xenon at alphapixel.com> wrote:

> Can you just side-load the binary built on the personal machine onto the
> administered system and see what happens? The result, even if it's a
> failure, might be insightful.
>
> I'm glad the process works. We need to document this build recipe because
> the utility of it is potentially very powerful for many users.
>
> Now we just need to figure out binding to a particular GPU in multi-GPU
> systems, and it will be a serious breakthrough to be able to access
> multiple GPUs on Linux without the overhead of X!
>
> On Fri, Jun 21, 2019 at 2:12 PM Roy Lichtenheldt <Roy.Lichtenheldt at dlr.de>
> wrote:
>
>> Hi Nick,
>>
>> Thanks for the hint. After being unsuccessful on our administrated
>> systems, I ported a small example to a self-administrated ubuntu machine
>> --> few adaptions to the cmakeLists and it runs. I guess everything is
>> running fine, as the viewer loop keeps running without showing the viewer
>> on the screen (I ran the main.cpp from the repository in this thread).
>>
>> So my next task will be to figure out what is wrong in the administrated
>> system and to try our simulation tool on the ubuntu one in order to see if
>> it would also work.
>>
>> Thanks Again!
>>
>> Cheers,
>> Roy
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=76319#76319
>>
>>
>>
>>
>>
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
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-- 
trajce nikolov nick
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