[osg-users] How to properly compile osg with EGL support?

Chris Hanson xenon at alphapixel.com
Mon Jun 24 13:04:35 PDT 2019


Can you just side-load the binary built on the personal machine onto the
administered system and see what happens? The result, even if it's a
failure, might be insightful.

I'm glad the process works. We need to document this build recipe because
the utility of it is potentially very powerful for many users.

Now we just need to figure out binding to a particular GPU in multi-GPU
systems, and it will be a serious breakthrough to be able to access
multiple GPUs on Linux without the overhead of X!

On Fri, Jun 21, 2019 at 2:12 PM Roy Lichtenheldt <Roy.Lichtenheldt at dlr.de>
wrote:

> Hi Nick,
>
> Thanks for the hint. After being unsuccessful on our administrated
> systems, I ported a small example to a self-administrated ubuntu machine
> --> few adaptions to the cmakeLists and it runs. I guess everything is
> running fine, as the viewer loop keeps running without showing the viewer
> on the screen (I ran the main.cpp from the repository in this thread).
>
> So my next task will be to figure out what is wrong in the administrated
> system and to try our simulation tool on the ubuntu one in order to see if
> it would also work.
>
> Thanks Again!
>
> Cheers,
> Roy
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76319#76319
>
>
>
>
>
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> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


-- 
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