[osg-users] How to properly compile osg with EGL support?

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Wed Jun 19 15:17:13 PDT 2019

Hi Roy,

the CMakeLists.txt I posted are replacement of the osgviewer from the
repository. Just give it a try there in that scope and then we can
investigate further how to adopt it for the osgEGL project

On Wed, Jun 19, 2019 at 9:02 PM Roy Lichtenheldt <Roy.Lichtenheldt at dlr.de>

> Hi Nick,
> Thank you very much! Unfortunately, I did not get it working yet: I got a
> similar solution as yours - I fear it is rather our institutional Linux
> might be the problem - I need to check if everthing is fine there in terms
> of libraries.
> If I link only against the libraries your cmakeLists provides, I won't get
> my examples running with either EGL or OpenGL (I guess libGLX is missing
> then).
> Could using OSG 3.4 be a problem? (currently porting to 3.6 is not a fast
> option as osg::program changed sufficiently)
> Cheers,
> Roy
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=76312#76312
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trajce nikolov nick
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