[osg-users] How to properly compile osg with EGL support?
Roy Lichtenheldt
Roy.Lichtenheldt at dlr.de
Wed Jun 19 07:15:27 PDT 2019
Hi Nick,
Thank you very much! Unfortunately, I did not get it working yet: I got a similar solution as yours - I fear it is rather our institutional Linux might be the problem - I need to check if everthing is fine there in terms of libraries.
If I link only against the libraries your cmakeLists provides, I won't get my examples running with either EGL or OpenGL (I guess libGLX is missing then).
Could using OSG 3.4 be a problem? (currently porting to 3.6 is not a fast option as osg::program changed sufficiently)
Cheers,
Roy
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http://forum.openscenegraph.org/viewtopic.php?p=76312#76312
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