[osg-users] How to properly compile osg with EGL support?

Chris Hanson xenon at alphapixel.com
Wed Jun 19 00:48:30 PDT 2019


Thanks for sharing this info for everyone else who might need it, Nick!

On Wed, Jun 19, 2019 at 9:28 AM Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:

> Hi Roy,
>
> as promissed. See attached
>
> On Tue, Jun 18, 2019 at 9:58 PM Trajce Nikolov NICK <
> trajce.nikolov.nick at gmail.com> wrote:
>
>> Hi Roy,
>>
>> I am not on Linux box at the moment but as I can recall I had to link
>> against the NVIDIA libraries, for OpenGL and for the GLdispatch. No idea
>> how this works on Windows. Tomorrow from work I can send you the whole
>> working project
>>
>> On Tue, Jun 18, 2019 at 6:27 PM Roy Lichtenheldt <Roy.Lichtenheldt at dlr.de>
>> wrote:
>>
>>> Hi Nick,
>>>
>>> I got exactly the same stack trace you got on running my example - I
>>> tried linking explicitly to EGL, GLdispatch and OpenGL, but it seems I got
>>> that wrong. Any hints (or possibly an adapted cmakeLists ;-) )?
>>>
>>> Thank you!
>>>
>>> Cheers,
>>> Roy
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=76300#76300
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>> --
>> trajce nikolov nick
>>
>
>
> --
> trajce nikolov nick
> _______________________________________________
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> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>


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