[osg-users] Removing objects with shared GL state from scene graph
Martin Siggel
martinsiggel+osg at gmail.com
Fri Jul 26 03:12:13 PDT 2019
Yes, it's the standard manipulator. I am not sure though, if it keeps a
direct reference or an indirect reference (via other nodes) to the camera.
Still I noticed, if I keep a reference to the camera manipulator my viewer
is not cleaned up correctly.
Robert Osfield <robert.osfield at gmail.com> schrieb am Fr., 26. Juli 2019,
11:49:
> Hi Martin,
>
> On Fri, 26 Jul 2019 at 09:45, Martin Siggel <martinsiggel+osg at gmail.com>
> wrote:
>
>> I observed, that also CameraManipulators keep a reference to the camera.
>> This prohibits then the release of the gl objects.
>>
>
> Which CameraManipulator do you think keeps a reference to the Camera?
> I've just checked and can't find any.
>
> The StandardManipulator currently has a ref_ptr< osg::Node > , could this
> be what you are thinking of?
>
> Robert.
>
>
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