[osg-users] Removing objects with shared GL state from scene graph

Robert Osfield robert.osfield at gmail.com
Fri Jul 26 03:30:39 PDT 2019

Hi Martin,

On Fri, 26 Jul 2019 at 11:12, Martin Siggel <martinsiggel+osg at gmail.com>

> Yes, it's the standard manipulator. I am not sure though, if it keeps a
> direct reference or an indirect reference (via other nodes) to the camera.
> Still I noticed, if I keep a reference to the camera manipulator my viewer
> is not cleaned up correctly.

I'm afraid I'm not able to parse the above.  Do you have a ref_ptr<> to the
camera manipulator in your application outside of the View/Viewer handle to
it?  What CameraManipulator are you using?

Could you create a small example to illustrate this usage case?  I've been
reviewingan testing all the CompositeViewer/View and associated examples
today but haven't yet come across an example of usage case they is causing
the problems.


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