[osg-users] silhouette bitmap into vector

Chris Hanson xenon at alphapixel.com
Fri Jul 5 05:43:41 PDT 2019


Sorry, Nick, I missed this query of yours!

I could have given you some suggestions. If your OpenCV solution ever is
inadequate, you could probably make something really fast in GPU using
transform feedback. Could even do simplification in-GPU too.

On Fri, Jul 5, 2019 at 2:11 PM Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:

> Hi Community,
>
> just if someone else will need this:
>
> I was able to work it with OpenCV. But if you really want to exercise it
> here is a nice link with different algorithms explained in big detail:
> https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/
>
> Cheers,
> Nick
>
> On Tue, Jul 2, 2019 at 1:03 PM Trajce Nikolov NICK <
> trajce.nikolov.nick at gmail.com> wrote:
>
>> Hi Community,
>>
>> This is a bit more CG question rather then OSG related, but I think there
>> are lots of CG folks in this community so I dare to ask
>>
>> I am after processing of a rendering outline of a scene (which is a
>> bitmap as a result of RTT in OSG) and then having this outline as an array
>> of 2D coordinates. And preferable close to real time. Anyone with some
>> suggestions?
>>
>> Thanks a bunch as always! Meanwhile I am googling this one
>>
>> Cheers,
>> Nick
>>
>> --
>> trajce nikolov nick
>>
>
>
> --
> trajce nikolov nick
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>


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