<div dir="ltr">Sorry, Nick, I missed this query of yours!<div><br></div><div>I could have given you some suggestions. If your OpenCV solution ever is inadequate, you could probably make something really fast in GPU using transform feedback. Could even do simplification in-GPU too.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Fri, Jul 5, 2019 at 2:11 PM Trajce Nikolov NICK <<a href="mailto:trajce.nikolov.nick@gmail.com">trajce.nikolov.nick@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Hi Community,</div><div><br></div><div>just if someone else will need this:</div><div><br></div><div>I was able to work it with OpenCV. But if you really want to exercise it here is a nice link with different algorithms explained in big detail:</div><div><a href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/" target="_blank">https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/</a></div><div><br></div><div>Cheers,</div><div>Nick<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Jul 2, 2019 at 1:03 PM Trajce Nikolov NICK <<a href="mailto:trajce.nikolov.nick@gmail.com" target="_blank">trajce.nikolov.nick@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div>Hi Community,</div><div><br></div><div>This is a bit more CG question rather then OSG related, but I think there are lots of CG folks in this community so I dare to ask</div><div><br></div><div>I am after processing of a rendering outline of a scene (which is a bitmap as a result of RTT in OSG) and then having this outline as an array of 2D coordinates. And preferable close to real time. Anyone with some suggestions?</div><div><br></div><div>Thanks a bunch as always! Meanwhile I am googling this one</div><div><br></div><div>Cheers,</div><div>Nick<br></div><br>-- <br><div dir="ltr" class="gmail-m_3005109804979804611gmail-m_-3808191986090640483gmail_signature">trajce nikolov nick<br></div></div>
</blockquote></div><br clear="all"><br>-- <br><div dir="ltr" class="gmail-m_3005109804979804611gmail_signature">trajce nikolov nick<br></div>
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</blockquote></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8px">Legal/IP •</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">Forensics •</span><span style="font-size:12.8px"> </span>Imaging <span style="font-size:12.8px">•</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">UAVs </span><span style="font-size:12.8px">• GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</span></div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]<br></div></div></div></div></div></div>