[osg-users] silhouette bitmap into vector
Trajce Nikolov NICK
trajce.nikolov.nick at gmail.com
Fri Jul 5 07:03:00 PDT 2019
Thanks Chris!
any links? I am interested
On Fri, Jul 5, 2019 at 2:43 PM Chris Hanson <xenon at alphapixel.com> wrote:
> Sorry, Nick, I missed this query of yours!
>
> I could have given you some suggestions. If your OpenCV solution ever is
> inadequate, you could probably make something really fast in GPU using
> transform feedback. Could even do simplification in-GPU too.
>
> On Fri, Jul 5, 2019 at 2:11 PM Trajce Nikolov NICK <
> trajce.nikolov.nick at gmail.com> wrote:
>
>> Hi Community,
>>
>> just if someone else will need this:
>>
>> I was able to work it with OpenCV. But if you really want to exercise it
>> here is a nice link with different algorithms explained in big detail:
>> https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4813928/
>>
>> Cheers,
>> Nick
>>
>> On Tue, Jul 2, 2019 at 1:03 PM Trajce Nikolov NICK <
>> trajce.nikolov.nick at gmail.com> wrote:
>>
>>> Hi Community,
>>>
>>> This is a bit more CG question rather then OSG related, but I think
>>> there are lots of CG folks in this community so I dare to ask
>>>
>>> I am after processing of a rendering outline of a scene (which is a
>>> bitmap as a result of RTT in OSG) and then having this outline as an array
>>> of 2D coordinates. And preferable close to real time. Anyone with some
>>> suggestions?
>>>
>>> Thanks a bunch as always! Meanwhile I am googling this one
>>>
>>> Cheers,
>>> Nick
>>>
>>> --
>>> trajce nikolov nick
>>>
>>
>>
>> --
>> trajce nikolov nick
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>>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
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trajce nikolov nick
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