[osg-users] Different views hide/show different nodes shared scene graph

Chris Djali krizdjali at gmail.com
Thu Apr 18 08:35:46 PDT 2019


You should be able to dynamic_cast or asCullVisitor the arguments to a regular node callback to get a cull visitor pointer, and then from that, you can access the camera. You don't need to have a version with a boolean return value, either. Just don't traverse the node's children from the cull callback when you want the node to be skipped.


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