[osg-users] OpenSceneGraph-3.6.3 release candidate 1 tagged!

Glenn Waldron gwaldron at gmail.com
Mon Sep 10 09:44:55 PDT 2018


Robert,

I ran into a few "implicit ref_ptr output conversion" issues in the master
(and 3.6.x branch)... PR is forthcoming.

Glenn Waldron


On Mon, Sep 10, 2018 at 11:50 AM Glenn Waldron <gwaldron at gmail.com> wrote:

> PR for osgText is up.
> https://github.com/openscenegraph/OpenSceneGraph/pull/622
>
> Glenn Waldron
>
>
> On Sat, Sep 8, 2018 at 8:35 AM Glenn Waldron <gwaldron at gmail.com> wrote:
>
>> Robert,
>> Sorry, I got sidetracked ... will generate the PR on Monday.
>>
>> On Thu, Sep 6, 2018, 11:27 AM Robert Osfield <robert.osfield at gmail.com>
>> wrote:
>>
>>> Hi Glenn,
>>>
>>> The changes look OK from a a first scan.  Could you generate a PR
>>> against OSG master or 3.6 and I'll do a full review.
>>>
>>> Cheers,
>>> Robert.
>>> On Thu, 6 Sep 2018 at 15:58, Glenn Waldron <gwaldron at gmail.com> wrote:
>>> >
>>> > Robert,
>>> >
>>> > I apologize for not proposing this sooner. I made a couple updates to
>>> the Font and Glyph classes to address some thread-safety problems, and then
>>> forgot about them until now :)
>>> >
>>> > Creating objects from different threads was causing some unprotected
>>> access and this cleans that up.
>>> >
>>> >
>>> https://github.com/pelicanmapping/OpenSceneGraph/commit/c8b5a925459aa624a1d779192d3b8b0d7c4fa767
>>> >
>>> > I made this change against the 3.6.x branch. It's a small patch, but
>>> if you need a proper PR let me know and I'll spend some time putting it
>>> together.
>>> >
>>> > Glenn Waldron
>>> >
>>> >
>>> > On Thu, Sep 6, 2018 at 7:38 AM Robert Osfield <
>>> robert.osfield at gmail.com> wrote:
>>> >>
>>> >> Hi All,
>>> >>
>>> >> I have tagged the first release candidate for the upcoming 3.6.3
>>> stable release:
>>> >>
>>> >>
>>> https://github.com/openscenegraph/OpenSceneGraph/tree/OpenSceneGraph-3.6.3-rc1
>>> >>
>>> >> To make sure that this stable release is a rock solid as we can make
>>> >> it I need the community to help out with build and runtime testing
>>> >> across all the build platforms that our users are working with. Any
>>> >> issues please post them to this thread and we can work together to
>>> >> resolve them.
>>> >>
>>> >> My goal for 3.6.3 is to make sure all reported issues have be resolved
>>> >> prior to tagging the final release.   I would love to be able to get
>>> >> 3.6.3 out by the end of next week, so prompt testing would be very
>>> >> much appreciated.
>>> >>
>>> >> Cheers,
>>> >> Robert.
>>> >> _______________________________________________
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>>> >> osg-users at lists.openscenegraph.org
>>> >>
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> >
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>>> >
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>>
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