[osg-users] C++11 for next stable release of OpenSceneGraph?
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Tue Jun 12 00:40:11 PDT 2018
Hi Daniel,
Sorry I was mixing up VSG and OSG here. For OSG you're totally right
with your concerns.
Cheers
Sebastian > Hi Daniel, > Hi Sebastian,
>>
>>> I'd rather target C++14/17 though since almost all modern compilers
>>> are good at keeping up with the new features (even Microsoft is doing
>>> a good job here).
>>
>> you just have to consider that switching compilers isn't that easy for
>> everyone, because they've constraints that aren't completely under their
>> control.
>
> But VSG is a fresh start and there are no existing projects that use it
> a this point. So "switching" compilers is not an issue, right? I mean if
> someone is planning on using it, using a modern compiler is simply a
> prerequisite. Since the project just started I think it won't be used in
> production before 2019. Until then most environments should be up2date
> with C++14 conforming compilers.
>
>>
>> So going for C++11 should be fine at this point in time, but I wouldn't
>> go beyond.
>
> Most C++11 compilers I've encountered support a subset of C++14 anyways,
> which is why I also pointed out, that defining a set of features might
> be possible too.
>
>
> Cheers
> Sebastian
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
More information about the osg-users
mailing list