[osg-users] C++11 for next stable release of OpenSceneGraph?

Robert Osfield robert.osfield at gmail.com
Tue Jun 12 00:37:15 PDT 2018


HI Guys,

Thanks for the feedback on adopting C++11 and later for the next
stable OpenSceneGraph release.

I am not planning on radical change to OSG in this timeframe, instead
where things will be cleaned up and it's an easy change to adopt
recent C++ functionality to achieve this.  I don't foresee a general
walk through of the OSG codebase changing everything we can to a
modern C++ way of doing things just because it could be done.

FYI, prior to the 3.6.1 release I stepped through making sure it built
cleanly under C++11, 14 and 17, the only thing I had to amend was to
replace the deprecated C++ usage.  This means that 3.6.1 is forwards
and backwards compatible to a wide range of C++ compilers.

For me, the key thing for the OpenSceneGraph project is now stability.
I want it to be a rock solid base for people to develop and maintain
their graphics application upon.

Cheers,
Robert.


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