[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

Robert Osfield robert.osfield at gmail.com
Tue Jun 5 00:35:09 PDT 2018

Hi Julien,

On 4 June 2018 at 18:03, Julien Valentin <julienvalentin51 at gmail.com> wrote:
> Glad to hear vsg is on the grill. As Remo wrote, MoltenVk should be taken into consideration in the design of VSG for the Mac/IOS compatibility.

I haven't investigated MoltenVk yet, are there gotcha's involved in
supporting it?

> @Robert classic Vulkan resources I read (if you don't already have them):
> -Vulkan Programming Guide (Graham Sellers)
> -per feature examples: https://github.com/SaschaWillems/Vulkan

Thanks, have the book and have done a bit of diving into Sascha's resources.

> -fill the gap between gl&vk: https://www.youtube.com/watch?v=PPWysKFHq9c

Excellent, I've added it to my list of resources.

> I have nothing to share yet about my thoughts on vsg but believe most of the osg Node abstraction can be kept...

While many of the osg Node abstractions could be replicated, at this
point I'm doing it clean room both conceptually and implementation
wise.  It's likely you'll see things in VulkanSceneGraph that will be
like old friends, but many other places I'll changes things
drastically, either that's what Vulkan requires or to improve
performance or flexibility a new approach is required.


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