[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

Robert Osfield robert.osfield at gmail.com
Mon Jun 4 12:46:43 PDT 2018

Hi Pawel,

Thanks for the links.  I have the book already and already download
some of the resources, some new ones too so very helpful.

Earlier today I downloaded and played a bit with your pumex examples.
Design wise I can probably work out most of it from the implementation
so no need to write any tutorials for my benefit, over the years I've
got quite good at reviewing code and trying to make sense of it.   If
I can't easily work out what is going on and why I will ping you for
an explanation :-)


On 4 June 2018 at 18:48, Paweł Księżopolski <pawel.ksiezopolsk at gmail.com> wrote:
>> Thanks for the link to your pumex library.
>> I've downloaded it and run the examples.
> I encourage you to take a look at the sourcecode
> of the examples - I made it similar to OSG code.
>> If there are any resources that you've found
>> really helpful let me know.
> Vulkan specification is the most comprehensive source of knowledge about
> the API - it's long but it is a must for any developer taking it seriously :
> https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html
> As for the books I recommend "Vulkan Programming Guide" written
> by Graham Sellers. Sometime ago it was even available for free in
> certain countries on Google Play bookstore :
> http://www.vulkanprogrammingguide.com/
> Active forums discussing Vulkan include Khronos forums :
> https://forums.khronos.org/forumdisplay.php/114-Vulkan-High-Efficiency-GPU-Graphics-and-Compute
> and Vulkan subreddit :
> https://www.reddit.com/r/vulkan/
> Sascha Willems wrote a good set of Vulkan demos, that show how to
> implement certain features :
> https://github.com/SaschaWillems/Vulkan
> https://www.saschawillems.de/
> There's also a curated list of useful links to everything
> associated with Vulkan :
> https://github.com/vinjn/awesome-vulkan
> Meanwhile I will try to write some article or two about my design,
> but I see that I don't have to be in a hurry ( which will be good
> for article quality ) while you learn Vulkan. I will post a link
> to it when I'll finish.
> As for the Mac/iOS platform - it was Apple's choice to skip
> Vulkan and go only with their Metal API. Maybe things will change
> on that platform before VSG becomes mature enough.
> Cheers,
> Paweł Księżopolski
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=73962#73962
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