[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!
PaweÅ KsiÄżopolski
pawel.ksiezopolsk at gmail.com
Mon Jun 4 10:48:04 PDT 2018
> Thanks for the link to your pumex library.
> I've downloaded it and run the examples.
I encourage you to take a look at the sourcecode
of the examples - I made it similar to OSG code.
> If there are any resources that you've found
> really helpful let me know.
Vulkan specification is the most comprehensive source of knowledge about
the API - it's long but it is a must for any developer taking it seriously :
https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html
As for the books I recommend "Vulkan Programming Guide" written
by Graham Sellers. Sometime ago it was even available for free in
certain countries on Google Play bookstore :
http://www.vulkanprogrammingguide.com/
Active forums discussing Vulkan include Khronos forums :
https://forums.khronos.org/forumdisplay.php/114-Vulkan-High-Efficiency-GPU-Graphics-and-Compute
and Vulkan subreddit :
https://www.reddit.com/r/vulkan/
Sascha Willems wrote a good set of Vulkan demos, that show how to
implement certain features :
https://github.com/SaschaWillems/Vulkan
https://www.saschawillems.de/
There's also a curated list of useful links to everything
associated with Vulkan :
https://github.com/vinjn/awesome-vulkan
Meanwhile I will try to write some article or two about my design,
but I see that I don't have to be in a hurry ( which will be good
for article quality ) while you learn Vulkan. I will post a link
to it when I'll finish.
As for the Mac/iOS platform - it was Apple's choice to skip
Vulkan and go only with their Metal API. Maybe things will change
on that platform before VSG becomes mature enough.
Cheers,
Paweł Księżopolski
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=73962#73962
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