[osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

Paweł Księżopolski pawel.ksiezopolsk at gmail.com
Mon Jun 4 10:48:04 PDT 2018


> Thanks for the link to your pumex library. 
> I've downloaded it and run the examples. 

I encourage you to take a look at the sourcecode 
of the examples - I made it similar to OSG code.

> If there are any resources that you've found 
> really helpful let me know. 

Vulkan specification is the most comprehensive source of knowledge about 
the API - it's long but it is a must for any developer taking it seriously :

https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html

As for the books I recommend "Vulkan Programming Guide" written 
by Graham Sellers. Sometime ago it was even available for free in
certain countries on Google Play bookstore :

http://www.vulkanprogrammingguide.com/

Active forums discussing Vulkan include Khronos forums :

https://forums.khronos.org/forumdisplay.php/114-Vulkan-High-Efficiency-GPU-Graphics-and-Compute

and Vulkan subreddit :

https://www.reddit.com/r/vulkan/

Sascha Willems wrote a good set of Vulkan demos, that show how to 
implement certain features :

https://github.com/SaschaWillems/Vulkan
https://www.saschawillems.de/

There's also a curated list of useful links to everything 
associated with Vulkan :

https://github.com/vinjn/awesome-vulkan

Meanwhile I will try to write some article or two about my design, 
but I see that I don't have to be in a hurry ( which will be good 
for article quality ) while you learn Vulkan. I will post a link
to it when I'll finish.

As for the Mac/iOS platform - it was Apple's choice to skip 
Vulkan and go only with their Metal API. Maybe things will change
on that platform before VSG becomes mature enough.

Cheers,
Paweł Księżopolski

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