[osg-users] Conan C++ dependency manager

Chris Hanson xenon at alphapixel.com
Wed Jan 10 14:41:02 PST 2018


I think integrating Conan and OSG is a fantastic idea, and one I've wanted
to do but haven't had time in the past.

On Wed, Jan 10, 2018 at 8:50 AM, Julien Valentin <julienvalentin51 at gmail.com
> wrote:

> Hi korner
>
> as the repo title says it's just an experiment
> I shared it but there are problems..just try it if you have the time to
> experiment these.
> As an example problem :
> I passed the night wandering why it didn't copy all headers but haven't
> found why
>
> cheers
>
>
> kornerr wrote:
> > Hi.
> > May be introduce some sort of subdirectory (like
> > osg_src/packaging/conan) into the main OSG source tree as a pull
> > request?
> > Having separate repository doesn't seem correct.
> >
> > On 10 January 2018 at 02:13, Julien Valentin <> wrote:
> >
> > >
> > > mp3butcher wrote:
> > >
> > > > Hi all
> > > > I made my first step with conan and for that i made a recipe for
> osg3.4.0
> > > > https://github.com/mp3butcher/osg_conan_recipe
> > > > I also upload this bintray but it require approval to be public
> > > >
> > > > I doubt to understood everything but it could be a great
> multiplatform tool to aggregate the scattered osg eco system.
> > > >
> > > > Just a few look at my script gives you an idea of what can be done
> and not...It doesn't solve all problems but can represent an homogenous
> solution to adress lib dependencies in user space
> > > >
> > > > Feel free to give feedback and improvements via github
> > > > Cheers
> > > >
> > > >
> > > > robertosfield wrote:
> > > >
> > > > > Hi All,
> > > > >
> > > > > Below is an "Issue" posted on the openscengraph github page from an
> > > > > non OSG developer touting for us to integrate the OSG with the
> Conan
> > > > > C++ depency manager.
> > > > >
> > > > > Personally, I'm not familiar with Conan, I have no use for itself
> > > > > myself, I guess it might be useful to some in the community.  I
> don't
> > > > > have time to go chasing it up myself as I have way too much on my
> > > > > plate already, so I'll defer to the community as to whether it's
> worth
> > > > > pursuing and doing any legwork required.
> > > > >
> > > > > As it's really not an "Issue" relating to the OSG but a sales
> pitch it
> > > > > really isn't appropriate place to clog up out Issue list so I'll be
> > > > > closing it, but thought it be better at least tell the community
> about
> > > > > it before I do so.
> > > > >
> > > > > If you are interested than please look into it and report back to
> us
> > > > > about what steps would need to be taken add the OSG into Conan mix.
> > > > >
> > > > > Cheers,
> > > > > Robert.
> > > > >
> > > > > --- https://github.com/openscenegraph/OpenSceneGraph/issues/395 --
> > > > >
> > > > > Hello,
> > > > > Do you know about Conan?
> > > > > Conan is modern dependency manager for C++. And will be great if
> your
> > > > > library will be available via package manager for other developers.
> > > > >
> > > > > Here you can find example, how you can create package for the
> library.
> > > > >
> > > > > If you have any questions, just ask :-)
> > > > > --
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > >
> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> openscenegraph.org
> > > > >
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> > >
> > >
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