<div dir="ltr">I think integrating Conan and OSG is a fantastic idea, and one I've wanted to do but haven't had time in the past.</div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Jan 10, 2018 at 8:50 AM, Julien Valentin <span dir="ltr"><<a href="mailto:julienvalentin51@gmail.com" target="_blank">julienvalentin51@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi korner<br>
<br>
as the repo title says it's just an experiment<br>
I shared it but there are problems..just try it if you have the time to experiment these.<br>
As an example problem :<br>
I passed the night wandering why it didn't copy all headers but haven't found why<br>
<br>
cheers<br>
<span class=""><br>
<br>
kornerr wrote:<br>
> Hi.<br>
> May be introduce some sort of subdirectory (like<br>
> osg_src/packaging/conan) into the main OSG source tree as a pull<br>
> request?<br>
> Having separate repository doesn't seem correct.<br>
><br>
</span><div><div class="h5">> On 10 January 2018 at 02:13, Julien Valentin <> wrote:<br>
><br>
> ><br>
> > mp3butcher wrote:<br>
> ><br>
> > > Hi all<br>
> > > I made my first step with conan and for that i made a recipe for osg3.4.0<br>
> > > <a href="https://github.com/mp3butcher/osg_conan_recipe" rel="noreferrer" target="_blank">https://github.com/mp3butcher/<wbr>osg_conan_recipe</a><br>
> > > I also upload this bintray but it require approval to be public<br>
> > ><br>
> > > I doubt to understood everything but it could be a great multiplatform tool to aggregate the scattered osg eco system.<br>
> > ><br>
> > > Just a few look at my script gives you an idea of what can be done and not...It doesn't solve all problems but can represent an homogenous solution to adress lib dependencies in user space<br>
> > ><br>
> > > Feel free to give feedback and improvements via github<br>
> > > Cheers<br>
> > ><br>
> > ><br>
> > > robertosfield wrote:<br>
> > ><br>
> > > > Hi All,<br>
> > > ><br>
> > > > Below is an "Issue" posted on the openscengraph github page from an<br>
> > > > non OSG developer touting for us to integrate the OSG with the Conan<br>
> > > > C++ depency manager.<br>
> > > ><br>
> > > > Personally, I'm not familiar with Conan, I have no use for itself<br>
> > > > myself, I guess it might be useful to some in the community. I don't<br>
> > > > have time to go chasing it up myself as I have way too much on my<br>
> > > > plate already, so I'll defer to the community as to whether it's worth<br>
> > > > pursuing and doing any legwork required.<br>
> > > ><br>
> > > > As it's really not an "Issue" relating to the OSG but a sales pitch it<br>
> > > > really isn't appropriate place to clog up out Issue list so I'll be<br>
> > > > closing it, but thought it be better at least tell the community about<br>
> > > > it before I do so.<br>
> > > ><br>
> > > > If you are interested than please look into it and report back to us<br>
> > > > about what steps would need to be taken add the OSG into Conan mix.<br>
> > > ><br>
> > > > Cheers,<br>
> > > > Robert.<br>
> > > ><br>
> > > > --- <a href="https://github.com/openscenegraph/OpenSceneGraph/issues/395" rel="noreferrer" target="_blank">https://github.com/<wbr>openscenegraph/OpenSceneGraph/<wbr>issues/395</a> --<br>
> > > ><br>
> > > > Hello,<br>
> > > > Do you know about Conan?<br>
> > > > Conan is modern dependency manager for C++. And will be great if your<br>
> > > > library will be available via package manager for other developers.<br>
> > > ><br>
> > > > Here you can find example, how you can create package for the library.<br>
> > > ><br>
> > > > If you have any questions, just ask :-)<br>
> > > > --<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Forensics •</span><span style="font-size:12.8000001907349px"> </span>Imaging <span style="font-size:12.8px">•</span><span style="font-size:12.8px"> </span><span style="font-size:12.8px">UAVs </span><span style="font-size:12.8px">• GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</span></div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]<br></div></div></div></div></div></div>
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