[osg-users] osgUtil::LineSegmentIntersector performance issues

Chris Hanson xenon at alphapixel.com
Wed Dec 5 14:22:10 PST 2018


If you are achieving .01ms with your current hardware and model, and you
are happy with that, by ALL means, you should not put further effort into
it.

I remarked as much for other's benefit and for those who might read the
thread in the future and wonder about strategies for working with more
complex models where first-hit is sufficient and utilizing the GPU to do
the heavy lifting can be a big win.

Glad it works for you.

On Wed, Dec 5, 2018 at 5:47 PM Andrea Martini <martini.andrea at gmail.com>
wrote:

> Hi Chris Hanson,
> thank you for your suggestion and your advanced solution.
> However, the Robert Osfield's answer solved completely issues concerning
> my unclear question.
> At the moment i find very hard to improve (using my equipment) performance
> beyond  0.01 ms.
> Anyway, i will take in consideration your  useful suggenstions for next
> challenges.
>
> Cheers,
> Andrea
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=75284#75284
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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>


-- 
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