[osg-users] DirectX Texture Stage Sets to OSG

sam brkopac at gmail.com
Tue Dec 4 12:46:37 PST 2018


Hi All,

I have a file format that is laid out as follows:

[t:tsd,n:b_t_grs01_rvr_fall-bottom-08-static]
{
    b dither = false;
    b hasalpha = false;
       layer1alphaarg1 = texture;
       layer1alphaarg2 = diffuse;
       layer1alphaop = modulate;
       layer1colorarg1 = texture;
       layer1colorarg2 = diffuse;
       layer1colorop = modulate2x;
    i layer1numframes = 1;
    f layer1secondsperframe = 0.0;
       layer1texture1 = texture_filename1;
    f layer1ushiftpersecond = 0.0;
    b layer1uwrap = true;
    f layer1vshiftpersecond = 0.0;
    b layer1vwrap = true;
       layer2alphaarg1 = texture;
       layer2alphaarg2 = current;
       layer2alphaop = arg2;
       layer2colorarg1 = texture;
       layer2colorarg2 = current;
       layer2colorop = modulate;
i layer2numframes = 1;
f layer2secondsperframe = 0.0;
   layer2texture1 = texture_filename2;
    f layer2ushiftpersecond = 0.0;
    b layer2uwrap = true;
    f layer2vshiftpersecond = 0.5;
    b layer2vwrap = true;
    i numlayers = 2;
    i texturedetail = 2;
    b timesyncanimation = true;
}

I want to create a layer between this and osg StateSet commands. Has
anybody attempted to do this? Is there an easy way to do the mapping? Or
will it be parse -> set settings -> and then parse.

Ideas are welcome.

Thanks, Sam
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