[osg-users] [3rdParty/maybe OSG general] osgoculusviewer and View matrix
Trajce Nikolov NICK
trajce.nikolov.nick at gmail.com
Thu Mar 23 13:47:55 PDT 2017
Hi Bjorn,
I am all good now ... The issue at the end was not setting the projection
matrices properly. This was part of larger app debug where we use your code
so I was shooting almost blindly chasing a bug (still haven't figured it
out yet) but the bug is (after all debugging in osgoculusviewer) somewhere
else. Your code rocks solid ! :-)
Thanks for pinging me though!
Cheers,
Nick
On Thu, Mar 23, 2017 at 9:28 PM, Björn Blissing <bjorn.blissing at vti.se>
wrote:
> Hi Nick,
>
> Sorry, I have missed this message.
>
> I do not really get your issue by the description.
>
> If I understand you correctly you are changing the m_cameraRTTLeft and
> cameraRTTRight to use osg::Camera::ABSOLUTE_RF instead of
> osg::Camera::RELATIVE_RF. And this change is causing some issues.
>
> What types of issues are you seeing?
>
> Regards,
>
> Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=70531#70531
>
>
>
>
>
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>
--
trajce nikolov nick
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