[osg-users] Visual flicker when using multi-pass technique, related to frustum?
Hartwig Wiesmann
hartwig.wiesmann at skywind.eu
Sun Jan 15 00:55:27 PST 2017
Hi Robert,
I have also removed the near/far computation from the main camera. Now, there is no flicker anymore.
Do you have an idea why the near/far computation of the main camera only causes problems? How can I overcome this issue?
Cheers,
Hartwig
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http://forum.openscenegraph.org/viewtopic.php?p=69972#69972
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