[osg-users] How to improve frame rate when loading multiple buildings ??

Johny Canes psijsma at gmail.com
Thu Feb 23 03:21:24 PST 2017


SMesserschmidt wrote:
> [...] Maybe you're structuring your graph to flat and to much time is spent to determine visibility/draw-calls.


Is the culling really a perf. hit? E.g. op has neatly provided a group for each building versus not, if he looks at it from a distance like in the photo, would this mean a difference? Does the cull traversal degrade to vertices when it hasn't bounded things in spheres or whatever structures it uses?

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http://forum.openscenegraph.org/viewtopic.php?p=70323#70323








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