[osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1
Robert Osfield
robert.osfield at gmail.com
Fri Aug 18 07:17:20 PDT 2017
Hi Nikolia,
On 18 August 2017 at 11:07, Nickolai Medvedev <raizel.dev at yandex.ru> wrote:
> Do you mean this stack?
>
Yes, although wa hoping for a bit but debug info.
>
> > ntdll.dll!779315ee()
> [Указанные ниже фреймы могут быть неверны и (или) отсутствовать,
> символы для ntdll.dll не загружены]
> ntdll.dll!779315ee()
> ntdll.dll!7792015e()
> nvoglv32.dll!5e627fed()
> nvoglv32.dll!5dc2ea9d()
> osg.dll!54882912()
> osg.dll!5482aa94()
> osg.dll!5482fac2()
> osgViewer.dll!54bf6f3a()
> kernel32.dll!755d14dd()
> osg.dll!547f3901()
> osgUtil.dll!54a3d27e()
> osgUtil.dll!54a399a5()
> osgUtil.dll!54a3d8a3()
> osgUtil.dll!54a3ab9f()
> osgUtil.dll!54a3dc76()
> osgUtil.dll!54a4112c()
> osg.dll!5483ec8b()
> OpenThreads.dll!5529218b()
> msvcr100.dll!7226c556()
> msvcr100.dll!7226c600()
> kernel32.dll!755d33ca()
> ntdll.dll!77949ed2()
> ntdll.dll!77949ea5()
>
Looking at the above high library references it looks like the crash in the
OpenGL driver, which in turn suggests that there is either a driver bug or
the OSG is passing erroneous/incomplete data for some reason. Given it's
associated with stats it could be a vertex array or primitive set is not
initialized correctly or something.
> Did forcing the recreation of GL work?
>
I'm talking about the problem include/osg/GL that is created by Cmake from
the src/osg/GL.in when run do the initial cmake initialization. Once
CMakeCache.txt is created and with it the incliude/osg/GL header the later
won't get recreated unless you force cmake to do a full initialization
again.
Robert.
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