[osg-users] Please test OpenSceneGraph-3.4 in prep for 3.4.1

Robert Osfield robert.osfield at gmail.com
Fri Aug 18 07:17:20 PDT 2017

Hi Nikolia,

On 18 August 2017 at 11:07, Nickolai Medvedev <raizel.dev at yandex.ru> wrote:

> Do you mean this stack?

Yes, although wa hoping for a bit but debug info.

> >       ntdll.dll!779315ee()
>         [Указанные ниже фреймы могут быть неверны и (или) отсутствовать,
> символы для ntdll.dll не загружены]
>         ntdll.dll!779315ee()
>         ntdll.dll!7792015e()
>         nvoglv32.dll!5e627fed()
>         nvoglv32.dll!5dc2ea9d()
>         osg.dll!54882912()
>         osg.dll!5482aa94()
>         osg.dll!5482fac2()
>         osgViewer.dll!54bf6f3a()
>         kernel32.dll!755d14dd()
>         osg.dll!547f3901()
>         osgUtil.dll!54a3d27e()
>         osgUtil.dll!54a399a5()
>         osgUtil.dll!54a3d8a3()
>         osgUtil.dll!54a3ab9f()
>         osgUtil.dll!54a3dc76()
>         osgUtil.dll!54a4112c()
>         osg.dll!5483ec8b()
>         OpenThreads.dll!5529218b()
>         msvcr100.dll!7226c556()
>         msvcr100.dll!7226c600()
>         kernel32.dll!755d33ca()
>         ntdll.dll!77949ed2()
>         ntdll.dll!77949ea5()

Looking at the above high library references it looks like the crash in the
OpenGL driver, which in turn suggests that there is either a driver bug or
the OSG is passing erroneous/incomplete data for some reason.  Given it's
associated with stats it could be a vertex array or primitive set is not
initialized correctly or something.

> Did forcing the recreation of GL work?

I'm talking about the problem include/osg/GL that is created by Cmake from
the src/osg/GL.in when run do the initial cmake initialization.  Once
CMakeCache.txt is created and with it the incliude/osg/GL header the later
won't get recreated unless you force cmake to do a full initialization

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