[osg-users] [forum] passing material properties to shader uniforms

Robert Osfield robert.osfield at gmail.com
Tue Aug 1 10:06:30 PDT 2017

Hi Ewe,

I an away on a trip so not in a position to dive into the code and see what
would be appropriate. I will back at the end of the week.


On 1 Aug 2017 3:24 p.m., "Uwe Woessner" <woessner at hlrs.de> wrote:

> Hi Robert,
> I am currently trying to port a fixed function pipeline application to the
> Hololens and thus to GLES
> I followed your advice and tried the shader_pipeline branch but I don't
> see where and how osgMaterial state or Light source information is passed
> to the shader. Is that still in development or was I too stupid to find it?
> Is there any documentation on how the compositing should work?
> Regards,
> Uwe
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71356#71356
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