[osg-users] [forum] passing material properties to shader uniforms

Uwe Woessner woessner at hlrs.de
Tue Aug 1 07:25:19 PDT 2017

Hi Robert,

I am currently trying to port a fixed function pipeline application to the Hololens and thus to GLES
I followed your advice and tried the shader_pipeline branch but I don't see where and how osgMaterial state or Light source information is passed to the shader. Is that still in development or was I too stupid to find it?
Is there any documentation on how the compositing should work?  


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