[osg-users] osgText and GL3.3 core profile

Robert Osfield robert.osfield at gmail.com
Thu Oct 6 00:42:58 PDT 2016

HI Roman,

On 5 October 2016 at 22:47, Roman Grigoriev <grigoriev at gosniias.ru> wrote:
> Just checked my old way http://forum.openscenegraph.org/download.php?id=6045 to use compileGLObjects and use glBindVertexArray in DrawForegroundText - works fine.
> For now I can't know to use VertexArrayState way in osgText

I'm can't work out what specific issues you are hitting up against.
The GLSL shaders required as a fallback for osgText should be the same
regardless of VAO support.

The best forward might be to modify the osgtext example to illustrate
the issue you are having and give us instructions as to how you've
built the OSG and what versions of the OSG you've tested against.


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