[osg-users] Use OSG with an existing renderer in OpenGL ES
Chris Hanson
xenon at alphapixel.com
Fri Nov 18 11:52:47 PST 2016
Are you trying to render combined 3D scenes, or have OSG render a texture
that will be used on a surface within your other renderer's scene?
When we were faced with the second situation, what we did was to create a
whole new context (shared) for OSG let OSG render into a texture with that,
and then used the texture in the main scene.
What are you seeking to accomplish, bigger-picture wise?
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