[osg-users] Imporstor and Shadows
Trajce Nikolov NICK
trajce.nikolov.nick at gmail.com
Fri May 27 01:20:41 PDT 2016
Hi Daniel,
have a look here
http://3dcgtutorials.blogspot.mk/2013/08/instancing-with-openscenegraph.html
For this you can use hardware instancing.
On Fri, May 27, 2016 at 10:07 AM, Robert Osfield <robert.osfield at gmail.com>
wrote:
> Hi Daniel,
>
> I don't think general purpose impostors are the best route these day.
> They were required when graphics hardware was much slower.
>
> For you high poly cars you'd be better off creating LOD's.
>
> Robert.
>
> On 27 May 2016 at 06:36, Daniel Schmid <daniel.schmid at swiss-simtec.ch>
> wrote:
> > Hi there
> >
> > I have a scenario with around 100 cars driving around in my scene. I
> wondered if I could gain some performance by using impostors to simplify
> the rendering if this high-poly objects.
> > For now I have no experience with impostors, and I don't know if they
> integrate well with Shadow (VDSM).
> > Anybody out there used these two techniques along side?
> >
> > Thank you!
> >
> > Cheers,
> > Daniel
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67252#67252
> >
> >
> >
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users at lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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--
trajce nikolov nick
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