[osg-users] Near/Far problem using models with bones.

Julien Valentin julienvalentin51 at gmail.com
Wed Jun 22 05:24:02 PDT 2016


Hi Paradox
As you havent' give us much details  (for ex: in my last post I assumed you use osganimation) your problem is hard to diagnose 
Can you give use the minimum code that cause your issue?



Paradox wrote:
> Yes, same issue... :(
> 
> 
> Trajce Nikolov NICK wrote:
> > Hi Dario,
> > 
> > 
> > did you try node->setCullingActive(false)
> > 
> > 
> > On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote:
> > 
> > > Hi,
> > > 
> > > Thanks mp3butcher but unfortunately I've already tried to disable the compute and the problem doesn't goes away. I don't really sure about the problem concerning near/far strictly....some other ideas?
> > > 
> > > Thank you!
> > > 
> > > Cheers,
> > > Dario
> > > 
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 (http://forum.openscenegraph.org/viewtopic.php?p=67731#67731)
> > > 
> > > 
> > > 
> > > 
> > > 
> > > _______________________________________________
> > > osg-users mailing list
> > >  ()
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > > 
> > > 
> > > 
> > 
> > 
> > 
> > -- 
> > trajce nikolov nick
> > 
> >  ------------------
> > Post generated by Mail2Forum
> 


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67736#67736








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