[osg-users] Near/Far problem using models with bones.

Dario Minieri paradox at cheapnet.it
Wed Jun 22 04:03:22 PDT 2016


Yes, same issue... :(


Trajce Nikolov NICK wrote:
> Hi Dario,
> 
> 
> did you try node->setCullingActive(false)
> 
> 
> On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote:
> 
> > Hi,
> > 
> > Thanks mp3butcher but unfortunately I've already tried to disable the compute and the problem doesn't goes away. I don't really sure about the problem concerning near/far strictly....some other ideas?
> > 
> > Thank you!
> > 
> > Cheers,
> > Dario
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 (http://forum.openscenegraph.org/viewtopic.php?p=67731#67731)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> > 
> > 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67734#67734








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