[osg-users] Near/Far problem using models with bones.

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Wed Jun 22 03:32:14 PDT 2016


Hi Dario,

did you try node->setCullingActive(false)

On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri <paradox at cheapnet.it> wrote:

> Hi,
>
> Thanks mp3butcher but unfortunately I've already tried to disable the
> compute and the problem doesn't goes away. I don't really sure about the
> problem concerning near/far strictly....some other ideas?
>
> Thank you!
>
> Cheers,
> Dario
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67731#67731
>
>
>
>
>
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>



-- 
trajce nikolov nick
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