[osg-users] osgviewer can't parse .3ds format correctly
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Mon Jul 25 13:03:36 PDT 2016
Hi %&$&%
Could you please state a name which we can use to address you with?
The link you provided, doesn't work for me. But as a general note: Most
of the time, the 3ds plugin will produce anything, but what you would
expect. Usually not only textures but complete geometries are missing or
normals are screwed (which you obviously discovered yourself). Use a
debugger to see what is going on and fix it if you absolutely must use
3DS. FBX might be a format better suited for your needs, when you have
an AutoDesk tool-chain at your end, but generally I tend to use Blender
(with the appropriate OSG plugins) or Remo3D (Remograph.com) to import
models into OSG.
Maybe supplying the files (original and converted) via an accessible
channel will improve the number of answers.
Cheers
Sebastian
李真能:
> Hi,
> I download a nonosuit model, when i load this model useing aasimp and
> render it with opengl, it's correct(the program model_diffuse), and
> all texture are loaded, but if i render model with osgviewer(osgviewer
> nanosuit2.3ds), some texture are lost, I think the 3DS plugin of osg
> is not compatibility with this nanosuit model, you can download model
> with this link:
> https://pan.baidu.com/s/1gf4psYn
> The file nanosuit2-3ds.osg is converted by osgconv nanosuit2.3ds
> nanosuit2-3ds.osg, and I delete some property: rendering_hint,
> renderBinMode, binNumber, binName, GL_CULL_FACE, GL_BLEND_ON, after
> this ,some textures are still not loaded correctly, such as right leg
> and right body.
>
>
>
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> osg-users mailing list
> osg-users at lists.openscenegraph.org
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