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<p>Hi %&$&%</p>
<p>Could you please state a name which we can use to address you
with? <br>
</p>
<p>The link you provided, doesn't work for me. But as a general
note: Most of the time, the 3ds plugin will produce anything, but
what you would expect. Usually not only textures but complete
geometries are missing or normals are screwed (which you obviously
discovered yourself). Use a debugger to see what is going on and
fix it if you absolutely must use 3DS. FBX might be a format
better suited for your needs, when you have an AutoDesk tool-chain
at your end, but generally I tend to use Blender (with the
appropriate OSG plugins) or Remo3D (Remograph.com) to import
models into OSG. <br>
</p>
<p>Maybe supplying the files (original and converted) via an
accessible channel will improve the number of answers. <br>
</p>
<p><br>
</p>
<p>Cheers</p>
<p>Sebastian <br>
</p>
<p><br>
</p>
<div class="moz-cite-prefix"> 李真能:<br>
</div>
<blockquote cite="mid:tencent_77CF2A386177D0F630196834@qq.com"
type="cite">Hi,<br>
<div><includetail>
<div style="font:Verdana normal 14px;color:#000;"> I download
a nonosuit model, when i load this model useing aasimp and
render it with opengl, it's correct(the program
model_diffuse), and all texture are loaded, but if i render
model with osgviewer(osgviewer nanosuit2.3ds), some texture
are lost, I think the 3DS plugin of osg is not
compatibility with this nanosuit model, you can download
model with this link:<br>
<a class="moz-txt-link-freetext" href="https://pan.baidu.com/s/1gf4psYn">https://pan.baidu.com/s/1gf4psYn</a><br>
The file nanosuit2-3ds.osg is converted by osgconv
nanosuit2.3ds nanosuit2-3ds.osg, and I delete some property:
rendering_hint, renderBinMode, binNumber, binName,
GL_CULL_FACE, GL_BLEND_ON, after this ,some textures are
still not loaded correctly, such as right leg and right
body.<br>
<br>
</div>
<!--<![endif]--></includetail></div>
<br>
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</blockquote>
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