[osg-users] Multiple meshes with different animations

sam brkopac at gmail.com
Wed Jan 6 12:33:29 PST 2016


Hi All,

I have successfully implemented the ability to setup my skeleton, geometry,
rig geometry and weighting for a custom format. However, I'm unsure of how
best to add multiple meshes to the scene graph that have independent
animations. Currently I am loading a mesh file and then doing a clone using
DEEP_COPY_ALL - this feels incorrect. Ultimately I'd like to be able to
share the geometry across all the meshes in the scene but still have them
animate independently. Is there an example that can point me in the right
direction?

Thanks, Sam
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