[osg-users] Dynamic terrains, DatabasePager + PagedLODs

Chris Hanson xenon at alphapixel.com
Tue Jan 5 09:06:19 PST 2016


Personally, I'd be using osgEarth myself. It supports on the fly terrain
vertex height modification by shaders and other heightmaps if needed.

On Tue, Jan 5, 2016 at 10:08 AM, Nickolai Medvedev <raizel.dev at yandex.ru>
wrote:

> Hi, Daniel
>
> You found the solution?
>
> I try to make similarity of game with OSG, but
> also it isn't clear to me how to make dynamic
> terrain. Vertex Displacement through a shader
> looks very well, but there is a problem - vertices
> heights don't remain in geode, they is generated
> in the course of work of the program. Therefore
> it is necessary to use tessellation shader.
>
> Thank you!
>
> Cheers,
> Nickolai
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65947#65947
>
>
>
>
>
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>



-- 
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