<div dir="ltr">Personally, I'd be using osgEarth myself. It supports on the fly terrain vertex height modification by shaders and other heightmaps if needed.</div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Jan 5, 2016 at 10:08 AM, Nickolai Medvedev <span dir="ltr"><<a href="mailto:raizel.dev@yandex.ru" target="_blank">raizel.dev@yandex.ru</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi, Daniel<br>
<br>
You found the solution?<br>
<br>
I try to make similarity of game with OSG, but<br>
also it isn't clear to me how to make dynamic<br>
terrain. Vertex Displacement through a shader<br>
looks very well, but there is a problem - vertices<br>
heights don't remain in geode, they is generated<br>
in the course of work of the program. Therefore<br>
it is necessary to use tessellation shader.<br>
<br>
Thank you!<br>
<br>
Cheers,<br>
Nickolai<br>
<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div style="text-align:center">Chris 'Xenon' Hanson, omo sanza lettere. Xenon@AlphaPixel.com <a href="http://www.alphapixel.com/" target="_blank">http://www.alphapixel.com/</a></div><div style="text-align:center">Training • Consulting • Contracting</div><div style="text-align:center">3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL</div><div style="text-align:center"><span style="font-size:12.8000001907349px">Legal/IP •</span><span style="font-size:12.8000001907349px"> </span><span style="font-size:12.8000001907349px">Code Forensics •</span><span style="font-size:12.8000001907349px"> </span>Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android</div><div style="text-align:center"><a href="https://twitter.com/alphapixel" target="_blank">@alphapixel</a> <a href="http://facebook.com/alphapixel" target="_blank">facebook.com/alphapixel</a> (775) 623-PIXL [7495]</div></div></div></div></div>
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